Databasehunting placesDark Grounds
Dark Grounds

Dark Grounds

QUICK FACTS

Knight Level
250
Paladin Level
250
Mage Level
200
City
Roshamuul

Dark Grounds is a hunting spot in Tibia. Recommended levels: Knights 250+, Paladins 250+, Mages 200+. Near Roshamuul. Creature list, access requirements, and hunting strategy below.

The Dark Grounds is a small enclosed area in Upper Roshamuul, north of the Roshamuul depot. It's accessible only during an unannounced world change triggered by completing the task 20 times in an unknown amount of days. Due to the unpopularity of this task, the Dark Grounds are not often accessible. In response to this, CipSoft lowered the requirements to open the area in a patch on March 3, 2015, but even after this change this place is still rarely accessible. This area is a hunting place for Sights of Surrender, divided in two sections with 3 Sights of Surrenders each. It doesn't have any other monsters, which is the primary reason one would prefer hunting here over the Guzzlemaw Valley. Otherwise, there is nothing of interest here.

SPAWN LOCATIONS

VIEW ON MAP
North of the Depot, Mapper Coords 131
20 126
73 7 4here

GENERAL STATS

Added In10.30
VocationAll
Knights Level250
Paladins Level250
Mages Level200
Loot Rating3
ExperienceBad
Exp Rating2

FREQUENTLY ASKED QUESTIONS

What level do I need for Dark Grounds?

Dark Grounds is suitable for Knights 250+, Paladins 250+, Mages 200+.

What creatures spawn at Dark Grounds?

Dark Grounds creature list, layout map, and access requirements are shown on this page.

How do I get to Dark Grounds?

Access routes, waypoints, and teleport options for Dark Grounds are described above, sourced from TibiaWiki.

Data sourced from TibiaWiki (CC-BY-SA 3.0)

Last updated: 3/25/2024

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