Monk Guide · Version 15.12

Spell Rotation

Master the Builder/Spender system and maximize your Monk DPS

SystemHarmony
Max Harmony5
Builders2 Main
Spenders2 Main
Burst CD10m

The Three-Fold Path

Monk gameplay revolves around three core mechanics working together:

1. Harmony System

Generate Harmony with Builder spells, spend it with Spender spells for amplified effects. Maximum 5 Harmony. Spenders scale up to 240% damage/healing at 5 Harmony.

2. Virtue Management

Choose the right Virtue (Harmony/Justice/Sustain) for your situation. Effects double when Serene.

3. Serene Timing

Solo monks are always Serene. In parties, maintain Serene by avoiding 6+ adjacent monsters. Use Focus Serenity for guaranteed burst windows.

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1

Understanding Harmony

The Monk resource

Harmony is the Monk's unique resource system. Unlike mana or health, Harmony is generated and spent in combat to create a dynamic rotation.

How Harmony Works

  • Maximum: 5 Harmony points
  • Generation: Builder spells grant 1 Harmony per cast
  • Consumption: Spender spells consume 1-5 Harmony (your choice)
  • Scaling: Spenders deal/heal more based on Harmony spent
  • Refund: With Virtue of Harmony active, Spenders refund 1 Harmony

Spender Damage Scaling

1 Harmony: 50% effectiveness

2 Harmony: 100% effectiveness

3 Harmony: 150% effectiveness

4 Harmony: 195% effectiveness

5 Harmony: 240% effectiveness (ALWAYS aim for this)

5 Harmony + Virtue of Harmony: 400% effectiveness!

💡 TIP

Golden Rule

Always spend 5 Harmony for maximum efficiency. The damage/healing jump from 4 → 5 Harmony is massive (195% → 240%). Only spend less in emergencies.

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Builder Spells

Generate Harmony

Builder spells generate 1 Harmony per cast AND deal damage. These are your "filler" spells used between Spenders.

Greater Flurry of Blows

Level: 90

Mana: 300

Cooldown: 16s

Harmony: +1

Type: AoE damage

Range: Area around you

Effect: Considerable AoE damage

💡 TIP

Best for: Multi-target situations, spawns with 3+ monsters, team hunts where you're hitting multiple targets. Higher mana cost but more total damage output.

Chained Penance

Level: 70

Mana: 180

Cooldown: 4s

Harmony: +1

Type: Chain damage

Range: 2 squares

Effect: Hits primary target + chains to 3 more (+15% damage per chain)

💡 TIP

Best for: Single-target or small groups (2-4 monsters), mana efficiency, faster Harmony generation (4s CD vs 16s). Lower mana cost makes it sustainable for longer hunts.

Builder Priority

  • 3+ monsters: Greater Flurry of Blows (better AoE)
  • 1-2 monsters: Chained Penance (mana efficient)
  • Low mana: Chained Penance (180 vs 300 mana)
  • Both on cooldown: Use auto-attacks until one is available
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Spender Spells

Consume Harmony

Spender spells consume Harmony (1-5 points) for amplified effects. Always spend 5 Harmony for maximum scaling.

Sweeping Takedown

Level: 60

Mana: 195

Cooldown: 8s

Harmony: Consumes 1-5

Type: Directional AoE

Area: 3x2 in front of you

Scaling: Up to 240% (400% with Virtue of Harmony)

💡 TIP

Best for: Your main DPS spell. High damage to 3x2 area, with 75% bonus damage to adjacent squares. Position yourself to hit maximum targets. The core of every damage rotation.

Mass Spirit Mend

Level: 150

Mana: 250

Cooldown: 8s

Harmony: Consumes 1-5

Type: AoE heal

Area: 5x5 around you

Scaling: Up to 240% (400% with Virtue of Harmony)

💡 TIP

Best for: Team hunts off-heal role, emergency self-heal, Virtue of Sustain synergy (70% bonus healing when Serene). Can save your party from wipes. Use when party HP is below 60%.

DANGER

⚠️ Harmony Management Warning

Spenders consume Harmony WHEN YOU CAST, not when they deal damage. If you cast Sweeping Takedown at 5 Harmony and it misses, you still lose the Harmony. Position carefully before spending!

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Basic Rotation

Your core loop

Standard DPS Rotation (without Virtue of Harmony)

  1. 1.
    Build Phase: Cast 5 Builder spells to reach 5 Harmony
    • Greater Flurry of Blows (if available + 3+ targets)
    • Chained Penance (if Flurry on CD or 1-2 targets)
  2. 2.
    Spend Phase: Cast Sweeping Takedown at 5 Harmony

    Position to hit maximum targets (3x2 area, bonus to adjacent)

  3. 3.
    Repeat: Go back to step 1

Optimized Rotation (WITH Virtue of Harmony active)

  1. 1.
    First Build: Cast 5 Builders → 5 Harmony
  2. 2.
    Spend: Sweeping Takedown → 0 Harmony (but get 1 refunded) → 1 Harmony
  3. 3.
    Faster Loop: Only need 4 Builders to reach 5 Harmony again
  4. 4.
    Repeat: 4 Builders → Takedown → 4 Builders → Takedown

Result: ~25% more Spender casts over time = significantly higher DPS

💡 TIP

💡 Why Virtue of Harmony is Default

The 1 Harmony refund means you get more Spender casts (400% damage scaling) vs the same time spent building. This outperforms Virtue of Justice's 16% Fist Fighting bonus in sustained DPS.

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Focus Serenity

Your burst cooldown

Focus Serenity

Level: 150

Mana: 500

Cooldown: 600s (10 minutes)

Duration: 7 seconds

Effect 1: Grants Serene state

Effect 2: Resets ALL Spender cooldowns

Focus Serenity is your burst cooldown. It grants 7 seconds of guaranteed Serene state (doubles Virtue effects) AND resets all Spender cooldowns, allowing you to cast multiple Spenders in rapid succession.

Burst Combo with Focus Serenity

Maximum Burst Sequence:

  1. 1. Build to 5 Harmony (using Builders)
  2. 2. Cast Focus Serenity (now Serene + Spenders off cooldown)
  3. 3. Sweeping Takedown #1 (5 Harmony → 400% damage with Virtue of Harmony + Serene)
  4. 4. Sweeping Takedown #2 (still available due to reset, 1 Harmony refunded so now at 1)
  5. 5. Cast 4 Builders during remaining Serene window → 5 Harmony
  6. 6. Sweeping Takedown #3 (still within 7s Serene window)

Result: 3 amplified Spenders in ~7 seconds = massive burst

💡 TIP

When to Use Focus Serenity

  • Boss fights: Burn phase or when boss is vulnerable
  • Dangerous pulls: Need to kill fast before taking too much damage
  • Team hunts: Coordinate with tank pulling big groups
  • Never: Don't waste it on random trash pulls - save for impactful moments

DANGER

⚠️ Common Mistake

Don't cast Focus Serenity at 0 Harmony. You want to have 5 Harmony ready BEFORE casting it, so you can immediately chain Spenders. Casting it at 0 Harmony wastes precious seconds of the 7s window building Harmony.

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Situational Rotations

Adapt to the hunt

Solo Hunting (Always Serene)

Virtue: Harmony (default)

You're always Serene when solo, so Virtue effects are always doubled (6% Harmony bonus).

Rotation:

  • 4 Builders → Sweeping Takedown → repeat (due to Harmony refund)
  • Use Focus Serenity on dangerous pulls or boss fights
  • Switch to Virtue of Sustain if taking too much damage

Team Hunt (DPS Role)

Virtue: Harmony

Focus on maximum sustained damage. Let tank manage pulls.

Rotation:

  • Greater Flurry of Blows (AoE) → build to 5 Harmony
  • Sweeping Takedown on packed groups
  • Stay spread from team to maintain Serene (avoid 6+ monsters adjacent)
  • Coordinate Focus Serenity with tank's big pulls

Team Hunt (Off-Heal Role)

Virtue: Sustain (70% healing when Serene)

Balance damage with keeping party alive.

Rotation:

  • Build to 5 Harmony with Flurry/Penance
  • Party HP above 60%: Sweeping Takedown (damage)
  • Party HP below 60%: Mass Spirit Mend (heal)
  • Monitor party frames - switch between damage and healing as needed
  • Save Focus Serenity for emergency healing (multiple Mass Spirit Mends)

Boss Fight (Burst Damage)

Virtue: Harmony → Justice → Sustain (switch as needed)

Optimize for burst windows and survive mechanics.

Rotation:

  • Burn phase: Focus Serenity + chain 3x Sweeping Takedown
  • Normal phase: Standard 4 Builder → Spender loop
  • Danger phase: Switch to Virtue of Sustain, use Mass Spirit Mend
  • After burst: Can switch to Virtue of Justice for sustained fist damage

Low Mana Situation

Priority: Mana efficiency

When running low on mana (below 30%).

Rotation:

  • Use Chained Penance ONLY (180 mana vs 300 for Flurry)
  • Reduce Spender frequency - only spend at 5 Harmony, never lower
  • Rely more on auto-attacks between Builder casts
  • Consider switching to Virtue of Justice (free 16% Fist Fighting when Serene)
  • Don't use Focus Serenity (500 mana cost)
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FAQ

Common questions

What is the Harmony system?
Harmony is the Monk resource system. You generate Harmony (up to 5 points) by using Builder spells, then spend it on powerful Spender spells for amplified damage/healing.
What is the best basic rotation for Monks?
Use Greater Flurry of Blows (90+) or Chained Penance (70+) to build Harmony, then spend 5 Harmony on Sweeping Takedown for maximum damage. With Virtue of Harmony active, you get 1 Harmony refunded per Spender.
When should I use Focus Serenity?
Use Focus Serenity (level 150+) during burst damage windows: grants 7 seconds of Serene state + resets all Spender cooldowns. Best used when you have 5 Harmony ready for a massive burst combo.
How does Virtue of Harmony affect rotation?
With Virtue of Harmony active, Spender spells refund 1 Harmony. This lets you cycle Spenders faster (only need 4 Builders between Spenders instead of 5), increasing sustained DPS by ~25%.
Should I always wait for 5 Harmony?
For maximum damage, yes. Spender damage scales with Harmony spent (max 240% at 5 Harmony, 400% with Virtue of Harmony). However, in emergencies you can spend less Harmony for quicker but weaker effects.