Seek
Lucius in the
Yalahar Magician Quarter. He is in the north-eastern area (around ). Say hi, and yes. He will bring you to the
Temple of Light. Go upstairs and find him again, say hi to him and ask him for a mission, say yes to get your
Magical Torch.
This magical torch will be used to light
Lightbringer's Basin all around the world, which can be done in any order. They are:
Basin 1:
Formorgar Glacier:
Leave
Svargrond from the north and walk west. Walk along the outside of the mountain (avoiding Svargrond Frost Trolls) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the
basin.
Basin 2:
Plains of Havoc:
Go to Plains of Havoc and head directly south. It is near the
Knightwatch Tower, south of the mountain you find the Holy Tible in.
Basin 3:
Forbidden Lands:
Requirements:
Access to the Forbidden Lands of Tiquanda (requires Mission 8 of
The Ape City Quest).
Travel east across Tiquanda to the foot of the mountain , where you’ll find
The Blind Prophet. You must ask him to Transport you into the Forbidden Lands.
Once inside, follow the coastline northeast until you reach the basin, located slightly northeast of the Forbidden Lands Behemoth Cave.
This area is known for heavy overspawning. It’s strongly advised to remain in the basin and continuously kill the creatures until they stop spawning (usually after about 5 minutes). There’s a small spot north of the basin where only one creature can melee you, making it easier to handle. If the basin becomes overspawned, use extreme caution and avoid luring monsters toward the ramp, as this makes it more difficult for others to assist in clearing the area.
Basin 4:
Dwacatra:
Bring
Key 3802. From the
Kazordoon main gate (you can take the wagons to "Main Gate" to get there), go down the staircase to the far east of the wagons. Go all the way down to reach Dwacatra. The basin is at the far north end of the prison, directly north of the entrance.
This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.
Basin 5:
Ramoa:
If you have completed
The Shattered Isles Quest, your trip is a lot easier. Go to Ramoa through the
Goroma teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.
If you haven't completed The Shattered Isles Quest, you will need to do this. First it is advisable to check the World Board if the Goroma mini-world change
Fire from the Earth is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete The Shattered Isles Quest until you reach Ramoa. Go west to find the basin when you reach the Ramoa surface. After you light the basin, you can go back to Goroma through the teleport hub.
Note: creature list does not include creatures found on the route through Goroma volcano.
Basin 6:
Hero Cave:
Go to the Hero Cave and follow the cave as if you were doing the Annihilator Quest. On the last turn instead of going south, continue east. You will see a pit with a
Demon in it. The basin is on the north side. You do not need to go in the pit. Warning: the teleport will take you into the pit.
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Basin 7:
Drefia:
The basin is near the level 60
Gate of Expertise leading to
Medusa Shield Quest and
Drefia Wyrm Lair.
Basin 8:
Hellgate:
See Route:Hellgate for information on how to get there.
Basin 9:
Tarpit Tomb:
The basin is located at the first hunting floor, northwest of entrance.
Basin 10: Magician Quarter:
Go to the
Hellspawn area of Magician Quarter. Go down the east ramp. Look to the west and see if there is an overspawn of Duskbringers. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.
The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the east ramp first to check if there are basin creatures near the other ramp. If you see a lot of Duskbringers then you should kill your way through to the other side. Do not attempt clearing a full spawn of Duskbringers from the west ramp. It is much, much safer to kill your way through the cave. Consider using Energy Wall Runes to kill Duskbringers in more manageable numbers if you must go through the cave.
Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to Lucius) but for the basin managers' sake it is strongly recommended to light a different basin.
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