Badger
"badger"
name = Badger article = a actualname = badger plural = badgers hp = 23 exp = 5 armor = 1 mitigation = 0.07 summon = 200 convince = 200 illusionable = yes creatureclass = Mammals primarytype = Mustelids bestiaryclass = Mammal bestiarylevel = Trivial occurrence = Common spawntype = Regular isboss = no abilities = usedelements = Physical maxdmg = pushable = yes pushobjects = no walksaround = Fire, Energy, Poison walksthrough = -- paraimmune = no senseinvis = no physicalDmgMod = 100 earthDmgMod = 100 fireDmgMod = 100 deathDmgMod = 100 energyDmgMod = 100 holyDmgMod = 100 iceDmgMod = 100 hpDrainDmgMod = 100 drownDmgMod = 100 healMod = 100 bestiaryname = badger bestiarytext = These creatures are a common sight in Tibian forests and plains. Although they are usually quite shy, these animals are extremely territorial. Ready to attack any intruders regardless of their size, the Badger can easily become a nasty surprise to the unsuspecting traveller. sounds = implemented = 7.4 race_id = 105 notes = You may hunt 300 of these as a task of the Killing in the Name of... Quest. behaviour = Runs in low health. speed = 70 strategy = They are much like rats, so it is safe to attack them with Melee. location = Hrodmir, southern Tiquanda, unannounced raid in Ab'Dendriel and Edron. loot = history = This creature was once very hard to find in the wild. With the Summer 2007 update, they can now be found in considerable amounts around the barbarian camps. They have also been implemented in Tiquanda, near the Tarantula caves. usespells = no attacktype = Melee
SPAWN LOCATIONS
NOTES
π GENERAL STATS
βοΈ COMBAT
π BESTIARY
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Last updated: 7/26/2025