🏠 Databaseβ€Ίcreaturesβ€ΊBog Raider

Bog Raider

"bog raider"

πŸ“œ

name = Bog Raider article = a actualname = bog raider plural = bog raiders hp = 1300 exp = 800 armor = 20 mitigation = 0.78 summon = -- convince = -- illusionable = no creatureclass = Elementals primarytype = Bio-Elementals bestiaryclass = Magical bestiarylevel = Medium occurrence = Common spawntype = Regular isboss = no abilities = maxdmg = lightcolor = 30 lightradius = 4 pushable = no pushobjects = yes walksaround = Fire, Energy, Poison walksthrough = None paraimmune = yes senseinvis = yes physicalDmgMod = 105 earthDmgMod = 70 fireDmgMod = 15 deathDmgMod = 95 energyDmgMod = 110 holyDmgMod = 105 iceDmgMod = 105 hpDrainDmgMod = 100 drownDmgMod = 100 healMod = 100 bestiaryname = bograider bestiarytext = The Bog Raider is neither a living creature, nor an undead, nor a ghost. Rather, it is a ghastly mix of all of them. Whenever someone dies in the bogs, he is often in great fear or desperation. In many cases, these fears tie the spirit to the world of the living. Trapped between the worlds, these spirits become more and more desperate. They contaminate the environment by spreading their fear and desperation, and they bind rotten plants to the bones of their mortal remains. After several years, the spirit combines with its newly formed body and a new creature is born - a dreadful Bog Raider rises from the swamps. The new body consists of the skeleton that belonged to the living being the spirit used to be, wrapped round with masses of rotten plants, leaves and vines.Still driven by fear and often completely mad, Bog Raiders walk the swamps. However, their mad and frightening wailing warns all creatures of their approach. Hungry for life, Bog Raiders attack every living being that crosses their way, vainly trying to gain their enemy's life force to satisfy their tormenting hunger. Bog Raiders are rather driven by madness than by intelligence which makes them to dangerous enemies. However, there are also reports of Bog Raiders who overcame their madness and actually help nearby settlements or look after their former families from a distance. sounds = implemented = 8.20 race_id = 460 notes = They glow slightly green. Bog Raider Artwork.jpg Official Creature Artwork behaviour = runsat = 0 speed = 125 strategy = location = Underneath Malada and Talahu, Edron Bog Raider Cave in Stonehome, Edron Earth Elemental Cave, Alchemist Quarter, Vengoth Castle, Robson Isle. Oramond Hydra/Bog Raider Cave. loot = history = Because Bog Raiders used to be a relatively weak monster, and gave relatively too much experience, in the Winter Update 2008 (half a year after their implementation) they became stronger and less profitable (loot is more rare now). They also glow green slightly since then. Their melee attack increased with approx. 60 damage and they received a Stalagmite-like attack dealing approx. 100 damage. usespells = yes attacktype = Melee

πŸ—ΊοΈ

SPAWN LOCATIONS

πŸ“Underneath Malada
πŸ“Talahu
πŸ“Edron Bog Raider Cave in Stonehome
πŸ“Edron Earth Elemental Cave
πŸ“Alchemist Quarter
πŸ“Vengoth Castle
πŸ“Robson Isle. Oramond Hydra/Bog Raider Cave.
πŸ’‘

NOTES

They glow slightly green. Bog Raider Artwork.jpg Official Creature Artwork

πŸ“Š GENERAL STATS

❀️Hit Points1,300
⭐Experience800
πŸ›‘οΈArmor20
πŸ“ŒCreatureclassElementals
πŸ“ŒTypeBio-Elementals
⚑Speed125

βš”οΈ COMBAT

Illusionableβœ—
Isbossβœ—
Pushableβœ—
Senseinvisβœ“

πŸ“š BESTIARY

Bestiary ClassMagical
DifficultyMedium
OccurrenceCommon

Data sourced from TibiaWiki (CC-BY-SA 3.0)

Last updated: 3/17/2026