Bonelord
"bonelord"
name = Bonelord article = a actualname = bonelord plural = bonelords hp = 260 exp = 170 armor = 5 mitigation = 0.51 summon = -- convince = -- illusionable = yes creatureclass = Invertebrates primarytype = Bonelords bestiaryclass = Magical bestiarylevel = Easy occurrence = Common spawntype = Regular isboss = no abilities = maxdmg = pushable = no pushobjects = yes walksaround = Fire, Energy walksthrough = Poison paraimmune = no senseinvis = yes physicalDmgMod = 100 earthDmgMod = 0 fireDmgMod = 110 deathDmgMod = 100 energyDmgMod = 100 holyDmgMod = 100 iceDmgMod = 80 hpDrainDmgMod = 0 drownDmgMod = 100? healMod = 100 bestiaryname = bonelord bestiarytext = Bonelords are members of an ancient race that once ruled vast parts of the world. The days of this ancient glory are long gone but unlike other races of the past, the Bonelords managed to survive the decline of their power. Parts of their former power exist along with small groups or loners who took refuge in some ruins or caves. Some reluctantly allied themselves with other races or enslaved weaker creatures to do their bidding. Using bribes or threats, some overlords managed to hire Bonelords into their rank. Such 'labour contracts' are only temporary at best and chances are that a Bonelord is more concerned about plotting revenge or betrayal on its 'master' than to do his bidding.Bonelords are accomplished magicians of great intellect. The latter is rather alien to human standards and it is not easy to understand a Bonelord's motivations and philosophy. With their natural affinity to the necromantic arts, the Bonelords still claim some areas of land as their own and guard them with the help of their undead minions. They are hostile to most other races which they consider as upstarts and primitive. They fiercely defend their realms or places they claim for their own, and their interest in fresh corpses for their necromantic studies makes them a threat for each human community. Since their population grows only slowly, they envy and hate the more fertile races which, in their eyes, stole the power that rightfully belonged to the Bonelords. Seeing themselves as a superior 'conqueror race', they gather their undead forces and pursue their studies aiming at the day on which they will raise an unstoppable army of powerful undead creatures to lead them to another war to conquer the world. sounds = implemented = 4.0 race_id = 17 notes = They are one of the four sources of the Bonelord Shield. behaviour = speed = 75 strategy = location = Ancient Temple, Alatar Lake, Mount Sternum Undead Cave, Desert Dungeon, Hellgate, Helheim, Fibula Dungeon, Villa Scapula, Hero Cave before Dragons, Eastern Drefia, Folda hidden cave, Maze of Lost Souls, way to Mintwallin, before Kazordoon city entrance, abandoned building east of Venore, Green Claw Swamp, north of the Venore Amazon Camp, Below Point of No Return in Outlaw Camp, Vandura Bonelord Cave, Triangle Tower, Hidden cave north of Port Hope, Deeper Banuta, Dark Cathedral, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb and beneath Fenrock. loot = history = * With a small patch on , CipSoft changed the name of this creature from Beholder to Bonelord. The reason for this change is hinted in the news post as an interference of some wizards of the coast of a remote kingdom full of dungeons and dragons. It is not officially confirmed, but very likely a copyright infringement claim by the company Wizards of the Coast, makers of Dungeons & Dragons, since they see the term Beholder as part of their product identity. After Update 8.0, Bonelords do less damage per turn. usespells = yes attacktype = Distance
SPAWN LOCATIONS
NOTES
π GENERAL STATS
βοΈ COMBAT
π BESTIARY
Data sourced from TibiaWiki (CC-BY-SA 3.0)
Last updated: 1/30/2026