🏠 Databaseβ€Ίcreaturesβ€ΊCrape Man

Crape Man

"crape man"

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name = Crape Man article = a actualname = crape man plural = crape men hp = 9150 exp = 5040 armor = 80 mitigation = 2.13 summon = -- convince = -- illusionable = no creatureclass = Misc primarytype = Hybrids bestiaryname = crapeman bestiaryclass = Humanoid bestiarylevel = Hard occurrence = Common attacktype = melee usespells = yes spawntype = Regular isboss = no abilities = maxdmg = 625 pushable = no pushobjects = yes paraimmune = yes senseinvis = yes walksaround = -- walksthrough = Energy, Fire, Poison physicalDmgMod = 75 earthDmgMod = 95 fireDmgMod = 100 deathDmgMod = 115 energyDmgMod = 90 holyDmgMod = 100 iceDmgMod = 105 hpDrainDmgMod = 100? drownDmgMod = 100? healMod = 100 bestiarytext = The crape men are one of the stranger creations of the mad Dr. Marrow. In fact several found failed specimens that have been discarded hint at a gruesome failure rate in their creation.Despite their misleading naming, there are individuals of both genders present, yet without a thorough medical examination it's impossible to tell them apart.Seemingly bred as a first line of defence in the ranks of his creatures, the crape men are stout and durable yet slow and dull.They lack most of the intelligence of their human parts and more often than not are below the average intelligence of gorillas. They have, however, a grasp on human language and can understand simple phrases. The creatures in itself are rather docile and passive, yet due to training their stoicism is usually overcome and they attack all presumed aggressors in a given area. The training of crab men is a slow and arduous process. Some of them prove to be untrainable at all and are often released into the wilds where most of them just starve to death as they seem to have little own drive to sustain themselves. The crape men have a love for the sea and despise the dwelling on land, yet their physiology is far better suited for the latter. This inherent tragedy of their existence lead to the death of several crape men by drowning, as most of them are not capable to stay under water for prolonged periods of time. Their breed is one of the most unstable ones of Dr. Marrows creation and so the range of differences and mutations is huge.So some of them defy the above mentioned aspects and for instance display greater intelligence and a few are even capable of beathing under water indefinitely. It is assumed that over the cause of the next decades a natural selection will favour some mutations and help them spread amongst the creatures' population. As an oddity crape men show a high disdain of cucumber. It is assumed it reminds their ape part of unripe bananas. sounds = implemented = 13.10.12852 race_id = 2337 notes = Crape Man Artwork.jpg Official Creature Artwork runsat = 0 speed = 155 location = Ingol loot = history = * As announced on , the patch reduced its loot by 9. As announced on , the patch decreased its Gold gain by -10.

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SPAWN LOCATIONS

πŸ“Ingol
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NOTES

Crape Man Artwork.jpg Official Creature Artwork

πŸ“Š GENERAL STATS

❀️Hit Points9,150
⭐Experience5,040
πŸ›‘οΈArmor80
πŸ“ŒCreatureclassMisc
πŸ“ŒTypeHybrids
⚑Speed155

βš”οΈ COMBAT

Illusionableβœ—
Isbossβœ—
Pushableβœ—
Senseinvisβœ“

πŸ“š BESTIARY

Bestiary ClassHumanoid
DifficultyHard
OccurrenceCommon

Data sourced from TibiaWiki (CC-BY-SA 3.0)

Last updated: 12/2/2025