🏠 Databaseβ€Ίcreaturesβ€ΊArmadile

Armadile

"armadile"

πŸ“œ

name = Armadile article = an actualname = armadile plural = armadiles hp = 3800 exp = 3200 armor = 66 mitigation = 1.96 summon = -- convince = -- illusionable = no creatureclass = Elementals primarytype = Geo-Elementals secondarytype = Crocodilians bestiaryclass = Magical bestiarylevel = Hard occurrence = Uncommon spawntype = Regular isboss = no isarenaboss = no abilities = maxdmg = 100? pushable = no pushobjects = yes walksaround = Energy, Fire walksthrough = Poison paraimmune = yes senseinvis = yes physicalDmgMod = 95 earthDmgMod = 0 fireDmgMod = 100 deathDmgMod = 55 energyDmgMod = 85 holyDmgMod = 85 iceDmgMod = 85 hpDrainDmgMod = 100 drownDmgMod = 100 healMod = 100 bestiaryname = armadile bestiarytext = The gnomes tell stories that the armadile once lived in deep enclosed caverns with other creatures in a form of harmony. Due to seismic activity their natural habitat was destroyed, but they managed to escape into an underground tunnel that had opened up. In the new environment they were able to escape their natural predators more easily and had less competition for nourishment. And so they prospered and became a plague for the depths of the earth, mainly invading gnomish holdings for their abundance of what the armadile consider food. As omnivores the armadile are a nuisance when encountered alone, but a threat when run into in greater numbers. Not only do they attack other creatures to devour them or destroy their food sources, their aimless digging and mineral eating often completely destroys the stability of caves and tunnels. Since there are no means to drive the Armadile out, the only solution is to exterminate them or to abandon areas with severe Armadile infestation. The main approach to identify natural competitors or threats to the Armadile have yet to meet with success. It is likely that whatever scares the Armadile off will probably be even worse itself. sounds = implemented = 9.60 race_id = 880 notes = The update teaser introducing the Armadile groups them with Crystalcrushers. Although the two are likely related, they are not found in vicinity of each other. Armadile Artwork.jpg Official Creature Artwork behaviour = speed = 220 strategy = location = Warzone 1. loot = usespells = yes attacktype = Melee history = * As announced on , the patch removed its invisibility and mana drain, reduced probability to apply Drunken status, and increased its fire sensitivity from 80 to 90 as part of the 2024 Balancing Project. As announced on , the patch increased experience from 2,900 to 3,200, removed Mana Drain damage, no longer retreats at low health, increased fire sensitivity from 90 to 100, and changed monster to be a melee fighter as part of the 2024 Balancing Project. As announced on , the patch increased its gold gain by 14.

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SPAWN LOCATIONS

πŸ“Warzone 1.
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NOTES

The update teaser introducing the Armadile groups them with Crystalcrushers. Although the two are likely related, they are not found in vicinity of each other. Armadile Artwork.jpg Official Creature Artwork

πŸ“Š GENERAL STATS

❀️Hit Points3,800
⭐Experience3,200
πŸ›‘οΈArmor66
πŸ“ŒCreatureclassElementals
πŸ“ŒTypeGeo-Elementals
⚑Speed220

βš”οΈ COMBAT

Illusionableβœ—
Isbossβœ—
Pushableβœ—
Senseinvisβœ“

πŸ“š BESTIARY

Bestiary ClassMagical
DifficultyHard
OccurrenceUncommon

Data sourced from TibiaWiki (CC-BY-SA 3.0)

Last updated: 3/17/2026