Blue Djinn
"blue djinn"
name = Blue Djinn article = a actualname = blue djinn plural = blue djinns hp = 330 exp = 215 armor = 20 mitigation = 0.78 summon = -- convince = -- illusionable = no creatureclass = Humanoids primarytype = Djinn bestiaryclass = Magical bestiarylevel = Medium occurrence = Common spawntype = Regular, Raid isboss = no abilities = maxdmg = pushable = no pushobjects = yes walksaround = Fire, Energy, Poison walksthrough = None paraimmune = yes senseinvis = yes physicalDmgMod = 100 earthDmgMod = 100 fireDmgMod = 20 deathDmgMod = 113 energyDmgMod = 50 holyDmgMod = 80 iceDmgMod = 110 hpDrainDmgMod = 100? drownDmgMod = 100? healMod = 100 bestiaryname = bluedjinn bestiarytext = Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil. sounds = implemented = 7.0 race_id = 80 notes = These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies. behaviour = Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget. speed = 110 strategy = If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast. location = Kha'zeel, Magician Quarter, Forgotten Tomb. loot = history = The Blue Djinn used to be called just "Djinn" before its first spawns were added to the game with the Christmas Update 2004. Before that time, it had already been seen on some Test Servers. usespells = yes attacktype = Melee
SPAWN LOCATIONS
NOTES
π GENERAL STATS
βοΈ COMBAT
π BESTIARY
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Last updated: 4/8/2024