Forgotten Knowledge Quest/Spoiler
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After defeating the Melting Frozen Horror:
REQUIRED EQUIPMENT
* 5 Heavy Old Tomes;
* 50 Pelvis Bones (Death Portal);
* 50 Marsh Stalker Feathers (Energy Portal);
* 50 Fish (Ice Portal);
* 50 Acorns (Earth Portal);
* 50 Incantation Notes (Holy Portal);
* 1 Phial of Fresh Water;
* 1 Reinvigorating Seeds;
* The New Frontier Quest completed including mission 9, Mortal Combat (for permission to use the Fire Portal);
* The Ice Islands Quest completed up to the The Contactman mission (for access to the Formorgar Mines);
* A team of up to 5 players to kill the bosses, and up to 15 players for the final boss.
BANE OF THE COSMIC FORCE - ENERGY PORTAL
= Talk to Albinius about the "". He will ask for 50 Marsh Stalker Feathers. Give them to him and you will be able to enter the Energy Portal which takes you to the Replica Dungeon, , initially filled with Iron Servant Replicas. When you pull the left lever a message will appear: Similarly when you pull the right lever a message will appear: The Iron Servant Replicas are joined by golden and diamond ones. Killing at least 5 Golden and 5 Diamond Servant Replicas within 10 minutes will cause a lava flow and a water flow to through the system, which if you follow leads to the center of the dungeon, , where an Energy Gate will appear. Enter it and you will appear in a room with 5 Stone Tiles and a lever. Stand on the tiles with your team of 1-5 players and pull the lever, to be teleported to the boss room .
CIRCLE OF THE BLACK SPHINX - DEATH PORTAL
= Talk to Albinius about the "". He will ask for 50 Pelvis Bones. Give them to him and enter the portal. When you enter the Death Portal you will find yourself in the Old Masonry located , filled with Necromancers, Renegade Knights and Vicious Squires on the upper floors, and Astral Shapers on the lower floors. Walk south-east and go down . In a parchment called The Ghostsilver Lantern (Book) you will read the story about Zegrath and his Ghostsilver Lantern. Walk north-east and go down. Walk east and go up . Use the spider web (actually the floor before it) in the north-west corner of the room and you will receive a Ghostsilver Lantern. Walk north-east and enter a room through a Door (Iron Bars), a message will appear: In the middle of the room you will find an Old Desk. Use it and a message appears: . You will receive an Old Note. Walk south-east and use a Heap of Rubbish, and you will receive a Painting of a Girl with the message: Take the picture back to the room with the Old Desk and use it with the old desk. A message will appear: . Use the old desk again, you will receive an Old Silver Key with the message: . Walk east past the wall and a message appears (if you do have the key): From now on you can fight the boss. Bring your lantern and activate it, then use the wall to appear . Walk though the teleporter to the pre-boss room . Gather a team of 1-5 players, stand on the tiles and pull the lever to face the boss Lady Tenebris with her Shadow Tentacles. If you change your mind and want to leave without fighting the boss, make sure your lantern is lit and use the wall to the north in the pre-boss room.
DRAGON IN DISTRESS - ICE PORTAL
= thumb|right|Follow this path to reach the Dragon Mother NPC.
Talk to Albinius about the "". He will ask for 50 Fish. Give them to him so you can enter the portal. Go through the Ice Portal, walk down a hole and then follow the map to the right to the NPC A Dragon Mother. Talk to her saying: hi, assistance, yes, egg. She will ask you to retrieve her stolen egg. Then, walk back to the portal and walk . Follow the path down until you reach a room with a teleport, enter it to find a room with a lever. Stand on the squares and pull the lever to enter the boss room. The time limit is 17 minutes.
THE DESECRATED GLADE - EARTH PORTAL
= Talk to Albinius and say "". He will ask for 50 Acorns. Give them to him and enter the portal. Go through the Earth Portal or walk to the Outlaw Camp and find NPC Weakened Forest Fury. Talk to her saying: hi, distress, yes. She will give you an Empty Birdcage. Walk into the Stony Pond next to her and you will appear in the Desecrated Glade, . In this cave you will face: Cave Parrots, Orclops Ravagers and Orclops Doomhaulers. When you use the Empty Birdcage on a Cave Parrot it will be caught and turn into an Occupied Birdcage while a message appears: Walk some levels down until you see a Giant Tree located . Use the Occupied Birdcage and the bird will fly away with Hearts Effect and a message will appear: Repeat this process until you freed 3 parrots. Furthermore, try to loot some Reinvigorating Seeds (you only need one of these) from Orclops Ravagers. They need to be used on the Fertile Soil with the message: This will make a Growing Birch appear. To water the birch you need one Phial of Fresh Water, which can be obtained by using the Stony Pond near the Weakened Forest Fury with the message: When you use it on the Growing Birch it will say: The Growing Birch will grow into a Blooming Birch, you need to grow 5 birches. Now you can "heal" the giant tree located , by using the Phial of Fresh Water on it. Enter the Mystic Flame which appeared in front of you and you will appear in a Tree Wall cave deep below Tiquanda, . Walk north-west until you find a teleporter, . Enter it to appear in a room with 5 Stone Tiles and a Lever. Stand on the stone tiles with a team of 1-5 players and pull the lever, to be teleported in the boss room a little to the west, which contains an Abandoned Imbuing Shrine in the west.
THE UNWARY MAGE - FIRE PORTAL
= Go to Ivalisse located in the Halls of Hope, . Talk to Ivalisse, say temple, father, yes, yes and she will give you the mission to find her father who was looking for Draken in Zao. The area Ivalisse talks about is located behind the Fire Portal (you need to have completed the entire The New Frontier Quest to enter), which brings you to northern Zao . East of the building you can go up with a ladder, walk north over a Bridge and enter the Temple Complex . File:Zao_fire_portal1.png File:Zao_fire_portal2.png Walk south past some Mutated Bats and Mutated Tigers and go west through a Lizard area where you face all kinds of High Class Lizards. Walk until you can go down one floor and walk north-east. Eventually you will find a room with A Strange Chalice, . This is of course a disguised Silus, the father of Ivalisse. File:Zao_fire_portal3.png Talk to him saying hi, chalice, daughter, story, disguised, thirsty, learned. From him you will learn the password to enter the teleporter in the Temple Complex, which is zzubaran. You can now enter the teleporter located , which brings you one floor down, where you will face Draken Warmasters and Draken Spellweavers. File:Zao_fire_portal4.png Walk south to a teleporter located , which brings you to a room a little to the west, . There you will find several Stone Tiles and a Lever. File:Zao_fire_portal5.png Gather between 1 and 5 people so you can kill the Soul of Dragonking Zyrtarch. If a group enters the room you can't enter it. If you exit the boss room during the fight you can't enter it right away again.
TIME IS A WINDOW - HOLY PORTAL
= Talk to Albinius and say "". He will ask for 50 Incantation Notes. Give them to him and enter the portal. Entering the Holy Portal takes you to the Astral Shaper Dungeon, deep below Tiquanda. You will enter the dungeon . Walk east, while you encounter Twisted Shapers and Broken Shapers, and enter a Time Machine located , which teleports you with a message: Note: When you use the time machine, the only way to exit is by defeating The Time Guardian, or you can just use the exit teleport in the boss room. This floor contains no creatures, but a teleporter to the north, . Enter it and you will appear , in a room with a sign saying "Room of Cleansing", an Old Machine. Use the old machine to receive an Imbuing Crystal. Go through the western teleporter, which takes you , a room with 5 tiles and a lever, where you can try to face The Time Guardian with 1-5 people.
FINAL FIGHT - THE LAST LORE KEEPER
= After you killed all six bosses from the elemental portals, you can enter the Energy Gate in the Halls of Hope. You will end up in the Astral Shaper Boss Dungeon located . You will meet various Astral Shapers. Walk south and go down the hole . Walk north-west and go down some stairs . Walk east until you find some Stone Rhinos and a Mystic Flame, . Enter the teleporter and you fill travel to a room located . Walk in the teleporter to get in a room with 15 Stone Tiles and a lever. Get your team of 1-15 people on the tiles and pull the lever to enter the boss room. About battle recommendations, Paladins should Use Holy Damage on the four main enemies (4 Bound Astral Powers, The Astral Source, An Astral Glyph and The Last Lore Keeper), it deals 100 of the damage. Knights are advised to bring an Energy dealing weapon (Gnome Sword/Falcon Battleaxe/Falcon Mace or Soulmaimer if available) or less preferable any powerful energy imbued weapon, as all enemies are strong against Physical Damage. Finally, Mages should use SDs against the Bound Astral Powers, and should prefer energy based attacks as The Astral Source is weak to it and both An Astral Glyph and The Last Lore Keeper are not as strong to energy. Also, for UEs, Sorcerers of course should prefer Rage of the Skies and Druids Wrath of Nature (almost everything is strong to Ice) while cleaning the room of lesser enemies or racking up damage. thumb|300px
The secret to completing this fight successfully is executing the mechanics very precisely, otherwise you'll run out of time very quickly. Once you enter the room, the Astral Glyph starts to gather energy that will expel you from the room. To prevent that, you have to kill the Bound Astral Powers so you have enough time to weaken the Source and kill the Glyph. Once the Bound Astral Powers respawn, you'll have to kill them again otherwise the Source will gather more energy and kick you out. Once The Astral Source is in black HP (it won't die), it will stop gathering energy and you won't have to deal with Bound Astral Powers anymore. The recommended strategy is the following: Astral Powers #1 Entering the room a message will appear: thumb|Bound Astral Power
The boss room contains four green vortices in its corners leading to smaller side rooms, each one with one Bound Astral Powers and possibly a couple Animated Swords. After pulling the lever, the team should move to one of the vortices and start attacking the Astral Power in it. Shooters can use SDs to greatly increase the damage. When it's in red HP, all the team members but one player should leave the room and proceed to the next Astral Power. This player should attack the Power a few more turns to make sure it's on black HP and close to die. When the second Astral Power reaches approximately 40 health, the player that stayed behind should finish off the first one. The same strategy should be employed with the second and third Powers, whereas the final Power should be killed immediately. Note: The players that stay behind in the first three rooms should stay in the room after killing the Astral Power and wait until the team is back to the main room to leave. Once you leave the room with the Astral Power dead, you'll not be allowed into another room and will be forced to stay in the main room with the Swords and Glyph. Upon killing an Astral Power, the following message appears: The Astral Source #1 thumb|The Astral Source
Once all 4 Powers are dead, the team must gather in the main room and start attacking The Astral Source, be careful with the Drown Wave from The Astral source,it deals great Physical Damage. When it reaches black HP it will become The Distorted Astral Source () and A Shielded Astral Glyph will become just An Astral Glyph (). When this happens, start attacking the Glyph and the Source at the same time, so the Source doesn't heal back. Astral Powers #2 Between 2 to 2.5 minutes after you returned to the main room, the Bound Astral Powers will start to respawn. A team member should be checking the room where the first Power was killed and call the team in when it respawns. Once this happens, the same rotation as before must be performed: leave it in red HP with a shooter, move to the next one and kill the previous Power when the HP of the one being attacked reaches about 40. The Astral Source #2 thumb|An Astral Glyph
Back in the main room, the Astral Source will have healed a bit and the Glyph will be shielded again (). Repeat the same process as before to remove the shield and cause damage to the Glyph. This time around you should have enough time to kill the Astral Glyph, which will make The Last Lore Keeper appear. Last Lore Keeper thumb|The Last Lore Keeper
Getting to this stage is the hardest part of the boss fight. Once the Lore Keeper spawns, you won't have to deal with the Source or Powers anymore. Just trap it somewhere in the room (e.g. by the Imbuing Shrine) and attack it. The members in wave range should be careful with the Keeper's Energy Wave. Since there will be many Animated Swords in the room, the weakest team members can be positioned closer to the walls while stronger ones stay on the edges with the Swords. When too many Swords are on screen the mages can use UE combos to clear them. After defeating The Last Lore Keeper, use the Abandoned Imbuing Shrine around to unlock the following Powerful Imbuements:
* File:Powerful Strike.pngPowerful Strike Powerful Strike: raises crit hit damage by 50 and crit hit chance by 10.
* File:Powerful Epiphany.pngPowerful Epiphany Powerful Epiphany: raises magic level by 4 levels.
= Dragon in Distress - Ice Portal
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Last updated: 6/21/2025