Quest Guide · Version 15.10

Between the Lines

Enter the Book World, rescue your Familiar, and earn exclusive figurines

Level200+
PremiumYes
Steps8
RewardBook World
Figurines5 Vocations

TL;DR - QUICK FACTS

  • Level requirement: 200
  • Premium: Yes
  • Prerequisites: Summon Familiar spell
  • Rewards: Book World access, Vocation figurine, Basic Illuminator Outfits, Painting of Thais, Power of Words achievement
  • Warning: Your Summon Familiar spell is disabled partway through until quest completion
Between the Lines Progress0 / 8 steps · 0 / 120 XP
  • Gather Vocation-Specific Items
    +15
  • Defeat InkwingCarlin
    +15
  • Collect Illuminated PagesEdron
    +15
  • Return Counter-Spelled PagesEdron
    +15
  • Get Magic BookmarkEdron
    +15
  • Chapter I — Meet QuillBook World
    +15
  • Chapter II — Vocation MissionsBook World
    +15
  • Defeat Sir LeonardBook World
    +15
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1

Vocation-Specific Items to Bring

Each vocation needs different items to enter the Book World. Prepare these before you start:

KNIGHTS

  • • 1x Sword
  • • 1x Inkwell
  • • Combine them into an Ink-Coated Sword
  • Both buyable in Edron (Inkwell from Thomas, Sword from Willard)

PALADINS

  • • Talk to Quentin in Thais temple
  • • Ask about Getema
  • • Receive The Sacred Writings of Getema

DRUIDS

  • • 1x Sling Herb
  • • 1x Star Herb
  • • Use herbs on Suspicious Cauldrons in Sinclair's lab (4 floors above Wyrdin)
  • • Creates Jar of Blue Colour and Jar of Red Colour

SORCERERS

  • • Travel to Kazordoon near Pydar
  • • Use a rope to go up, then click the fire field to the east
  • • Obtain Phoenix Feather Quill

MONKS

  • • 1x Coned Hat of Enlightenment (from Way of the Monk Quest, Shrine of Harmony at lvl 70)
  • • Wear it and meditate between two statues on the top floor of the main building in Blue Valley
2

Pen and Sword — Inkwing

Carlin

2

DEFEAT INKWING

Carlin
Phillip— say "book"
Go to Carlin and find NPC Phillip. He tells you a monster escaped from his book and is roaming the Carlin surroundings.

Follow the ink traces leading south of Carlin. Go down into the underground area and follow the corridors to the end. Step on the ink pool on the floor. Defeat Inkwing, then report back to Phillip about the book.

💡 NEXT STEP

Phillip will suggest talking to Wyrdin at the Noodles Academy of Modern Magic in Edron for further investigation.

3

Wyrdin and the Illuminated Pages

Edron

3

COLLECT ILLUMINATED PAGES

Edron
Wyrdin— say "book, pages"
Report to Wyrdin at the Noodles Academy of Modern Magic in Edron. Tell him about the “book”. He explains book pages are acting as portals bringing creatures from the literary world. Collect 3 Illuminated Book Pages from the basement.

Go three floors down and enter the quest door to the east. You'll face Cinder Wyrmlings and Shell Drakes. Find three Illuminated Book Pages hidden in objects:

ILLUMINATED BOOK PAGE LOCATIONS

  • Page A: Inside a dead tree
  • Page B: Inside a tree stump
  • Page C: Inside some mushrooms

Return all three pages to Wyrdin. He'll counter-spell the first two — return them to the academy towers (one floor above the central tower, and three floors above the southern tower). Report back to Wyrdin.

FAMILIAR DISABLED

After the next step, your Summon Familiar spell is disabled until you complete the quest. Make sure you're ready to continue.

Go to Edron Castle library (west of Daniel Steelsoul) and use the last torn page on a book. Your Familiar gets pulled into the pages.

4

Preparing to Enter the Book World

Edron

4

GET MAGIC BOOKMARK

Edron
Wyrdin— say "prepare"
After returning the 3 book pages, Wyrdin asks you to “prepare” vocation-specific items before entering Book World. Knights need an Ink-Coated Sword, Paladins need Sacred Writings of Getema, Druids need herbs for pigments, Sorcerers need a Phoenix Feather Quill.

Once prepared, report back to Wyrdin and he gives you a Magic Bookmark, which grants access to the Book World. Return to Edron Castle and use the book to enter.

5

Chapter I — Meeting Quill

Book World

5

MEET QUILL IN THE BOOK WORLD

Book World
Quill— say "mission"
Inside the Book World, find NPC Quill. Your Familiar was kidnapped by Crusaders — half knight, half lion creatures. Their leader, Sir Leonard, holds your friend captive.

Quill explains you can use a Dip Pen to write things into existence on the parchment floor. Harvest a pen from parchment, fill it with ink from pools or fountains, then write on any blank space.

Get your mission from Quill, then use your Dip Pen with Ink on a blank space to create a Painted Torch. Use the torch on the stylized fire flower tile to burn a hole and proceed downstairs.

💡 VOCATION CHAPTERS

The missions from Quill are done in different chapters depending on your vocation. If your vocation is not mentioned in a chapter, skip to the next one.

6

Chapter II — Druid & Paladin Missions

Book World

6

VOCATION-SPECIFIC MISSIONS

Book World

This chapter contains Bramble Wyrmlings and Hawk Hoppers. Druids and Paladins complete their missions here:

DRUIDS

Create a brush made of deer fur to paint with your pigments:

  1. Use Dip Pen with Ink on a blank space to create Painted Bandages
  2. Collect three Painted Healing Herbs from locations in the chapter area
  3. Combine herbs with bandages to create Saturated Painted Bandages
  4. Use the bandages on the white deer to obtain a Deer Fur Brush

PALADINS

Learn a special archery technique:

  1. Use Dip Pen with Ink on a blank space to create a Painted Bow
  2. Use Dip Pen with Ink again in another location to create a Painted Arrow
  3. Stand on wax seals in the floor and use the Painted Bow on target boards
  4. Repeat until you've hit three targets successfully
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7

Book World Creatures

The Book World introduces several new creatures across its chapters:

CREATURECHAPTERNOTES
InkwingPre-questFirst encounter in Carlin underground
Cinder WyrmlingEdron BasementFire-based, found while collecting pages
Shell DrakeEdron BasementFound alongside Cinder Wyrmlings
Bramble WyrmlingChapter IINature-based creatures
Hawk HopperChapter IIFast creatures in Chapter II area
BluebeakChapter III+Ice-based creatures
Lion HydraChapter III+Multi-headed creatures
CrusaderLater chaptersHalf knight, half lion
HeadwalkerLater chaptersBook World enemy
Sir LeonardFinal bossAccompanied by up to 5 Crusader Guardians
8

Rewards by Vocation

🏆 ALL VOCATIONS

  • • Access to the Book World hunting grounds
  • Basic Illuminator Outfits
  • Painting of Thais
  • Power of Words achievement

🏆 VOCATION FIGURINES

  • Knights: Skullfrost Figurine
  • Paladins: Emberwing Figurine
  • Druids: Grovebeast Figurine
  • Sorcerers: Thundergiant Figurine
  • Monks: Omniphant Figurine
9

Frequently Asked Questions

What level do I need?
Level 200. You also need the Summon Familiar spell.
Can I get my Familiar back during the quest?
No. Your Summon Familiar spell is disabled after using the torn page on the book in Edron Castle until you complete the quest.
Is this quest soloable?
Yes. The quest is designed to be completed solo, though the creatures in the Book World can be challenging. The final boss Sir Leonard is accompanied by up to 5 Crusader Guardians.
Can I return to the Book World after completing the quest?
Yes. After completion, you have permanent access to the Book World hunting grounds via the teleports.
What if I lose my Magic Bookmark?
You can get another one from Wyrdin in Edron.

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